games/kaintuck: swamp crowd-thread, name carryover, Natchez lender, hunt icons, local-market flag
games/kaintuck: swamp crowd-thread, name carryover, Natchez lender, hunt icons, local-market flag
#43 in Riparion/riparion-retro — merged 2026-06-13
Summary
A batch of kaintuck gameplay/UX polish:
- Swamp → crowd-threading. The Trace swamp ("pathfinding through the mud") is now a
Crowdroute-memory minigame — fix the firm line in mind, then thread it — instead of aHotColdprobe. Its penalty moved from thepartialto thefailtier (Crowd grades Success/Fail), drift-scaling the lost miles. - Name remembered between runs. The persistent
Ledgernow keeps the trader's name (#[serde(default)], no save-version bump); the new-game screen pre-fills it. - Moneylender at Natchez. A "See the moneylender" option opens the existing Moneylender screen so you can clear debt before the cash-out; its "Back" returns to the right hub.
- Hunt icons. The Trace "hunt for the pot" minigame uses a cowboy 🤠 (hunter) and deer 🦌 (quarry).
trail-kit'sHunterparams gained an optionalhunter_icon(defaults to@, so the Harpe fight is unchanged). - Local-market flag. The trade screen marks locally produced goods (towns with a supply bias) with a
*and a "* locally produced" footnote.
Versions
kaintuck0.1.16 → 0.1.17trail-kit0.1.8 → 0.1.9
Testing
cargo test -p kaintuck— 49 pass (golden trace re-pinned for the swamp prose/tier change)cargo check --workspace— clean (fort-nash, which shares trail-kit, still compiles)
🤖 Generated with Claude Code
Last updated 2026-06-14
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