Wire TimingBar into the splint and dosing catastrophes
Wire TimingBar into the splint and dosing catastrophes
#12 in Riparion/riparion-retro — merged 2026-06-09
What
Wires the shared minigames-kit TimingBar (a marker sweeps a track; tap as it crosses the zone) into two Oregon Trail catastrophes that were previously pure stat hits:
- Daughter breaks her arm → set the bone with one clean strike. Dead-center barely costs time; a fumble loses more miles + misc.
- Illness (mild / bad / serious) → measure out a dose of medicine. The illness's own toll lands either way, but a shaky pour spills extra medical supplies — which can be what tips a thin party into the pneumonia death. Wired through all three illness paths: poor eating, cold weather past the mountains, and blizzards.
How
illness()now rolls the severity (preserving the original RNG draws), stashes it in a newpending_illnessfield, and pauses for the dose game;resolve_doseapplies the toll and callsadvance(), so the existingResumemachinery carries on correctly whether the illness came from the event leg or a mountain pass.- New
Mode::Splint/Mode::Dose, thinsplint.rs/dose.rsscreens overTimingBar, and thetiming_barfeature added to theminigames-kitdep. - Same engine/UI split and pause→resolve pattern as the existing fog/climb/flee/gunfight minigames.
Notes
- Like the earlier fog/climb/flee conversions, the splint change drops the two
rng.uniform()draws the old inline event made (penalty is now accuracy-based), so the seeded RNG stream shifts from that fortnight on — consistent with how the other minigames were wired. - Bumps the
oregon-trailcrate to 0.1.3.
Tests
4 new engine tests (splint launch + cost grading + stale-tap guard; illness launches the dose + shaky pour wastes supplies) plus both new modes handled in the whole-journey smoke test. 34 passed, clippy clean.
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Last updated 2026-06-10
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